- Experiment ID
2026-07-clips-game-events-on-player- Experiment Type
- apex / user
- Analysis Summary
- Marks kill, multikill, and death moments on the playback bar of a saved Clip.
- Why It Matters
- Viewers can jump directly to important combat moments in a longer Clip, making highlights easier to revisit and share.
- Detailed Description
- In the default state, game events recorded with a Clip do not add separate markers to its playback bar.
- The variant turns those events into small indicators at their playback times, with hover labels for ‘Kill,’ ‘Multikill,’ or ‘Death.’ The same setting is also used when preparing a Clip upload to include kill and multikill moments in its playback timeline data.
- The three event labels were added as strings at the experiment timestamp, supporting the visible player behavior.
- Focus Area
- Game events on the Clips playback timeline
- Importance
- high
- Default Config
{
"enableGameEventsOnPlayer": false
}- Variations
{
"1": {
"enableGameEventsOnPlayer": true
}
}