Tracking background updates from the Discord alpha client.
Current build hash: 149388261a9b4951ce9816a153f296afaf00b837
Adjusts how completed Quest rewards can be claimed from Quest Home.
This can make it clearer where users claim Quest rewards after finishing a task, while also changing how completion and reward-delivery failures are handled.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Compares multiple subscriber hero header layouts on Nitro Home.
The Nitro Home header is the first place users see subscription benefits and CTAs, so layout variants can affect benefit comprehension and conversion.
default {
"treatment": "control"
}variations {
"0": {
"treatment": "control"
},
"1": {
"treatment": "treatment_a"
},
"2": {
"treatment": "treatment_b"
},
"3": {
"treatment": "treatment_c"
}
}Shows a monthly rate alongside the Server Boost checkout total.
This makes the recurring nature of the purchase and the expected monthly cost clearer before payment.
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}Switches Server Boost purchases to a refreshed plan-selection and review flow.
The refresh can make quantity and cost easier to understand before purchase while handling existing Nitro subscriptions and externally billed subscriptions more consistently.
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}Creates an order before checkout and updates it when the payment method changes.
This can keep order data consistent across checkout steps, but the additional order preparation also affects startup time and recovery from payment errors.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Enables gift-card balance and code redemption inside checkout.
Gift-card users can see their balance and add a code without leaving checkout. It also helps prevent selecting the wallet when the balance cannot cover the purchase.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Tests an order-first flow when redeeming Shop items with Orbs.
Keeping redemption and item delivery on one order can make failures easier to recover and explain. Users may notice different loading, error handling, or confirmation timing during redemption.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Opens the add-payment flow with a unified payment selector.
A unified selector can make checkout shorter and more consistent. It also tests whether every supported payment method remains discoverable and usable in the new flow.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Shows a game-activity coachmark that introduces Auto-Clip and offers to enable it.
People who have not discovered Auto-Clip can learn about it at a relevant moment and review the setting immediately.
default {
"enableMarketing": false
}variations {
"1": {
"enableMarketing": true
}
}Tests a campaign-style visual treatment for the Quest Home entry in the friends/DM list.
This can make Quest or reward campaigns easier to notice from the main navigation. The evidence supports a visual entrypoint override, not a new Quest feature by itself.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Tests a quantity selector for buying multiple Nitro gifts in one gift checkout flow.
Users preparing several Nitro gifts may be able to adjust quantity without repeating the checkout flow. The current evidence confirms quantity handling for gift checkout, but not exactly how recipients are assigned.
variations {
"0": false,
"1": true
}Tests a quantity selector for buying multiple Nitro gifts in one gift checkout flow.
Users preparing several Nitro gifts may be able to adjust quantity without repeating the checkout flow. The current evidence confirms quantity handling for gift checkout, but not exactly how recipients are assigned.
variations {
"0": false,
"1": true
}