Tracking background updates from the Discord alpha client.
Current build hash: 41935153793faaa53dbf9d89bf9d6f6bad8c4d21
Tests whether the desktop app uses a WebP asset for its startup splash screen.
The startup splash asset can affect the first moments of perceived launch speed and resource use. The code confirms that enabled is passed into the DESKTOP_TTI_SPLASH_USE_WEBP setting.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Extends the private profile flow that explains who can see profile details like bios and connected accounts.
Profile bios, connected accounts, and activity details are sensitive visibility surfaces. The code uses this experiment alongside existing private profile gates in UserProfilePrivacyNotice and AccountCoachmark paths.
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
},
"2": {
"enabled": true
},
"3": {
"enabled": true
}
}default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Tests how sponsored content or ad CTAs are measured from load through external click and impression states.
maxStep ranges from -1 to 4, letting Discord roll out and validate deeper CTA funnel measurement in controlled steps.
default {
"enabled": false,
"maxStep": -1
}variations {
"0": {
"enabled": false,
"maxStep": -1
},
"1": {
"enabled": true,
"maxStep": 0
},
"2": {
"enabled": true,
"maxStep": 1
},
"3": {
"enabled": true,
"maxStep": 2
},
"4": {
"enabled": true...Tests whether Steam timeline signals are included in game activity scoring.
Separating Steam timeline input lets Discord measure whether that activity signal improves scoring quality for game and clip experiences.
default {
"enableSteamTimeline": false
}variations {
"1": {
"enableSteamTimeline": true
}
}Tests a Windows voice-call setting that reduces echo when speakers are used instead of headphones.
Speaker calls can create echo when the other person’s audio is picked up by the mic. Splitting mix and auto lets Discord tune echo reduction with less impact on voice quality.
default {
"echoReferenceMode": "mix"
}variations {
"1": {
"echoReferenceMode": "auto"
}
}